![[Pop Up] Window Design Concepts](https://i0.wp.com/www.itp.paulaceballos.com/wp-content/uploads/2016/09/Screen-Shot-2016-09-21-at-8.58.44-PM.png?fit=1760%2C868)
For this week, we needed to come to class with three concepts for the window displays we want to build. Our overarching theme is TIME (so awesome) so we need to tie it back to that, somehow. Our team (Kris, Emmanuel, Wippy and I) met twice over the course of the week to brainstorm and narrow down ideas and we had awesome, very productive sessions. Below are the main three ideas we decided to present:
Concept 1: make time flow backwards
The idea is to give the user the ability to make time flow backward. We think the visual aspect of this is very striking, and it’s an easy connection to make with the overarching theme (TIME). The challenge would be making the ferrofluid, and having it remain “workable” throughout the whole week.
Concept 2: fading memories
This concept is a little more ethereal. It’s based on the amount of memories you create as time goes by, and the sort of “time stamp” they can have on your life. The big idea is to have thermal printers constantly be printing paper, and when people text a memory to the machine it gets printed. Like a time stamp in the time passing in your life.
We had to visual aesthetics. One that looks like a pinball machine, and another one that’s very clean and simple white aesthetic.
Concept 3: time is relative
Our last concept deals with the fact that time is relative, meaning that it is experienced differently by every being on earth. The idea then is to have different-sized orbs that represent the different sizes of animals, and then have lights turning on/off based on the heart rates of the animals it’s representing. People can then can come up to an orb and place their hands on it so that it beats based on their heart, and they can see how they experience time vs everything else.
These are not actually final, and it looks like we’ll be regrouping after the initial idea critique to 1) simplify the ideas and 2) hash out the user interactions. So these may change entirely. So stay tuned!